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12 check-ins
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2021-10-19
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| 16:41 | EDIT: Code cleanup, isJumpMove in kingdom.h, potions as array Leaf check-in: 3f9e4d57e7 user: user tags: trunk | |
| 06:54 | ADD: Basic attack system to remove enemies and basic coin handling system check-in: 75f9502a62 user: user tags: trunk | |
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2021-10-05
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| 04:15 | EDIT Code cleanup and kingdom header code self-contained because I'm lazy check-in: e88cf3c51c user: user tags: trunk | |
| 04:01 | ADD New files for containing kingdom app code (via .h, .c split), code cleanup check-in: 38005407e5 user: user tags: trunk | |
| 02:28 | ADD Cases for all jumpable directions, code cleanup check-in: 3103798daa user: user tags: trunk | |
| 01:54 | ADD Conditionals for defining "negative"/reverse jump moves check-in: 6bc931df52 user: user tags: trunk | |
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2021-10-04
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| 22:12 | EDIT Fixed jump move handling for downward motions check-in: f9875bbd6d user: user tags: trunk | |
| 20:55 | ADD Code for handling directions and limiting jumps (partial) to not jump through objects check-in: 1d014b7d6e user: user tags: trunk | |
| 06:15 | ADD more plot points to the readme up to the final battle prologue check-in: 1da15f19ba user: user tags: trunk | |
| 05:25 | ADD type, hud window and hud string with hack for showing values as chars check-in: 5da2999873 user: user tags: trunk | |
| 04:29 | ADD Readme and main C sandbox file check-in: ee68da505c user: user tags: trunk | |
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2021-10-03
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| 06:45 | initial empty check-in check-in: 42fa4354e1 user: user tags: trunk | |