Unnamed Fossil Project

Timeline
Login

Many hyperlinks are disabled.
Use anonymous login to enable hyperlinks.

12 check-ins

2021-10-19
16:41
EDIT: Code cleanup, isJumpMove in kingdom.h, potions as array Leaf check-in: 3f9e4d57e7 user: user tags: trunk
06:54
ADD: Basic attack system to remove enemies and basic coin handling system check-in: 75f9502a62 user: user tags: trunk
2021-10-05
04:15
EDIT Code cleanup and kingdom header code self-contained because I'm lazy check-in: e88cf3c51c user: user tags: trunk
04:01
ADD New files for containing kingdom app code (via .h, .c split), code cleanup check-in: 38005407e5 user: user tags: trunk
02:28
ADD Cases for all jumpable directions, code cleanup check-in: 3103798daa user: user tags: trunk
01:54
ADD Conditionals for defining "negative"/reverse jump moves check-in: 6bc931df52 user: user tags: trunk
2021-10-04
22:12
EDIT Fixed jump move handling for downward motions check-in: f9875bbd6d user: user tags: trunk
20:55
ADD Code for handling directions and limiting jumps (partial) to not jump through objects check-in: 1d014b7d6e user: user tags: trunk
06:15
ADD more plot points to the readme up to the final battle prologue check-in: 1da15f19ba user: user tags: trunk
05:25
ADD type, hud window and hud string with hack for showing values as chars check-in: 5da2999873 user: user tags: trunk
04:29
ADD Readme and main C sandbox file check-in: ee68da505c user: user tags: trunk
2021-10-03
06:45
initial empty check-in check-in: 42fa4354e1 user: user tags: trunk